![]() ![]() This approach is best suited to the standard Muvizu lighting, since turning down the ambient light then lighting the scene with area lights won't light a backdrop animation the same as it will the rest of your scene. ![]() By default, Moho exports scenes with Alpha background (assuming the graphics you used for your rigging have alpha background) If you put your animation on a backdrop with alpha background, it will cast shadows in the muvizu environment, which helps to make it fit. Once you have your MOHO animation, you can either merge it with your Muvizu scene in a photo editor (preferred) or you can export from Moho as uncompressed AVI then apply it to a backdrop in Muvizu. Here is somebody else's tutorial on how to start with a static picture (like a screen shot of your Muvizu character) then cut it into animatable pieces and rig it in Anime Studio (now known as MOHO) ) I still have all the elements for the video, so maybe they could be rearranged into a tutorial. and because it is a full fledged animation program in its own right, it has a timeline that helps you to synch your animations with music and/or sound effects 3) you can take screen shots of a muvizu character then separate it into arms, legs, body, head etc and rig it in Moho to create actions that don't exist in Muvizu the fiddle player in this video was animated in MOHO (When it was still called Anime Studio) I think this was my first Muvizu video, so view it as such. 2) It can be used to create AVI for Rod's multi-mesh animation. That's true (at least I think so, others might disagree) Other things that make MOHO worthy of a spot in anyone's animation tool box: 1) it outputs AVI that works on Muvizu backdrops. The downside would be that it's only good for one angle, but in some cases that's all I'd need. I could copy the characters arms/hands with the object in them, add a bit of movement, then render them off and add them as a separate layer in my video editor. Has anyone tried MOHO for this? I noticed MOHO debut is on sale for $35 and I was thinking for stuff like talking on cellphones etc. We can't currently import anything that's rigged. ![]() Are there bones in the arm that will work with Muzivu? Or the arm are in fixed position? The arms are in a fixed position. Are there bones in the arm that will work with Muzivu? Or the arm are in fixed position? Yet another wonderful much appreciated contribution to the all sir.thanks. Thanks, ziggy! that will be a very useful set for everybody! I'm not sure if the smoking one covers this, but how about a pinching position? Due to my experiments with 3D Coat making these, the UV maps may be a little wonky - I can work with them, but I'm interested to see if the rest of you can These are just the test pieces - eventually I want to create an entire set, based on this list : Holding a tray (DONE) Holding a gun Holding a phone Holding a phone (old school) (DONE) Using a mobile/tablet (DONE) Holding a cup Holding a utensil An extended fist (DONE) Smoking position (pipe or cig) Generic position (for scratching head or whatever) Middle finger (thanks TheOtherGuy) Pinched (holding something really small or smoking) (thanks MrDrWho13) Further suggestions are welcome. ![]() These are a work-in-progress set, so they all have different file structures (as I tried to find a standard) and I would appreciate any feedback on problems you may encounter, missing textures, collision oddness, etc. Additionally, when importing into a 3D package they may appear really tiny (they are scaled to fit Muvizu characters regardless of the character's own scale setting, and it's quite a range) so some resizing will be required, I reckon. Use the UV maps as your guide to paint the arms - they are a default flesh colour, but that won't match your character (usually) so you'll have to alter the textures to match clothing, skin colour, etc. This is the link to my FBX arms, meant for attaching to characters (mainly the standard 'potato heads') or as standalone objects to help you fake your videos NEW - Mobile phone set, including both hands and a smartphone : !ALlUfF5OI9dJgTM Use blender (or similar) to import the hands to add objects (and then re-export as FBX, Geometry Smoothing set to Faces (not Normals, unless you want them all segmented)). ![]()
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